"Part of it was because we overreached, and that was a design problem that was totally our fault. We tried to do too much. We tried to be a standalone game and a free-play game and an MMO and an RPG and a shooter. We were trying to be something for everybody and ended up really not pleasing many people at all..."Overreaching is something I've often found myself guilty of in the past, and hopefully not in the future... may or may not write more on the interview tomorrow, it's pretty huge, and I'm tired.
Tuesday, August 19, 2008
Quick Note: What NOT to do
Just skimmed an interview with Flagship founder Bill Roper (via 1up.com) and one particular snippet jumped out at me:
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