Thursday, September 11, 2008

AI project progress

The first goal in my greater UO-Simulated-World project (originally aimed at dynamic quests) is to allow intelligent agents to pathfind anywhere in the UO world. To that end, I've been working on reducing UO's map/object files to a usable format that I can then reduce to a hierarchical navgraph.
It's not quite perfect yet, but here's the current progress. Going to work on getting caves, extra surfaces, bridges, and possibly multi-tiered buildings working tonight.
Current Walkmap Render (1.6mb png) white = passable, green = bridges/stairs

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